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Author Topic: Mirkwood Expansion  (Read 360 times)
Heslaf
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« on: September 04, 2009, 12:10:38 PM »

While I can't say I'm happy, guess there is no avoiding it...

http://forums.lotro.com/showthread.php?t=289328
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Acsegio
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« Reply #1 on: September 04, 2009, 02:07:39 PM »

What are you unhappy about?  They were supposed to do every area before year's end I thought.  With level cap at 200?  Plus make you switch your gear with 50+ hours of raiding each week?  Typical MMO just instead of over 4-5 years it's in 4-5 months.
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Heslaf
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« Reply #2 on: September 04, 2009, 02:46:52 PM »

What are you unhappy about?  They were supposed to do every area before year's end I thought.  With level cap at 200?  Plus make you switch your gear with 50+ hours of raiding each week?  Typical MMO just instead of over 4-5 years it's in 4-5 months.

Ugh, exactly.
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Thromdor
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« Reply #3 on: September 04, 2009, 03:37:59 PM »

So what's the problem? This is exactly what they had projected by the end of the year. It's nice to see they're keeping to their schedule. The level cap is being raised 5, another new area to explore, more enhancements. These are bad things?
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Merkkin - (Alt) Man Hunter 60 - Explorer
Hundo - (Alt) Hobbit Burgler 30 - Jeweller
Amarlas - (Alt) Elf Lore-Master 35 - Scholar
Thromdor - (Old Main) Champion 57 - Weaponsmith
Thrommli - (Alt) Rune Keeper 35 - Woodworker
Thromkin - (Alt) Captain 35 - Cook
Heslaf
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« Reply #4 on: September 04, 2009, 04:47:44 PM »

So what's the problem? This is exactly what they had projected by the end of the year. It's nice to see they're keeping to their schedule. The level cap is being raised 5, another new area to explore, more enhancements. These are bad things?

Hmmm, besides wanting to enjoy what we have (and just got!)...let's see, they DIDN'T keep to their schedule (missed a whole free update, prolly to get this lesser xpac out), we finally got this summer what was supposed to be in Moria proper, bugs are still abound, but hey, your mileage may vary;-)
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Daf
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« Reply #5 on: September 04, 2009, 05:46:13 PM »

some other info http://forums.lotro.com/showpost.php?p=3996049&postcount=4

(quoted for those that can't see the official forums at work, where you see [source] is a link, but you will need the original post to follow those)

Quote
A better summary of information- sorry Sapience...

To start, here is a summary of the quick and dirty details:

    * Siege of Mirkwood will have a base price of $19.99. As with Moria last year, we're going to have a set of early upgrade offers that are very compelling. We're not quite ready to unveil those details yet, but we'll keep you posted.
    * The epic story continues on in Volume 3 as a regular content update early next year. Sounds like a standard free book update, but hasnt been confirmed.
    * Some of the improvements to the game coming with Mirkwood will benefit everyone, but the key features will require the Mirkwood upgrade.
    * Skirmishes are PvE, and should not be directly competing with PvMP.
    * The new raid is not a one-boss raid. Nuff Said.
    * 100+ hours of new content
    * Level cap increased to level 65 with access to new traits, virtues, skills and class quests

What is "Enhanced Combat Responsiveness"? Here is a quick explanation from Floon:

    Autoattacks will not delay firing a skill. What this does mean is that animation have a chance to preempt autoattack anims in such a way as to produce a pop in the anim transition that isn't there right now. [source]

What the heck is "World Join"!? Zombie Columbus goes in to details about what it is, and what it will actually be called:

    World-join is a bit of a misnomer. The name of that part of the overall Skirmish system is likely being changed to the more informative "Skirmish-join." Remember the way half the community calls Fellowship Maneouvers Conjunctions because that's what it was in beta? This is one of those situations.

    Well, what IS Skirmish-join? There will be a dev diary on it (I'm working on it now) but the short version is it will be how players can enter the new Skirmish spaces. It's a UI that will allow players to select the group size, level, and difficulty of a Skirmish, and then be instantly transported to the Skirmish. Emphasis on "Skirmish", the system does not, as of now, interact with Instances, PvMP, Battle Instances or anything else. [source]

    For more details, see our article on Skirmishers found here.

Where is the epic story going to go in Book 9 and possibly beyond?

    Under the command of Celeborn and Galadriel, players will fight through vast armies of Orcs alongside the Elves of Lórien in a battle that will take them to Dol Guldur, the fortress of the Ringwraiths. This update includes Book 9 and the Epilogue to the sweeping epic tale begun with the award-winning Mines of Moria expansion. No word yet on just how many chapters, or possibly books, the "epilogue" will contain. [source]

And now for some things not mentioned in the press release, mounts are getting a very nice overhaul and new shared storage:

    Mounts are being changed over to skills, not items. This means you will no longer be required to carry a mount in your inventory. In your skills panel, there will be a "mount" tab, which will list your current stable of mounts -- your horse, your other horse, your goat. And, because of mounts becoming skills, a number of issues with mounts will simply cease to exist: You will now be able to pass into instances and new zones while on your mount; you can now interact with NPCs (including vendors) from your mount; and you can now use emotes on your mount. In other mount news, there's a brand new goat -- the Wild Goat -- available in Siege of Mirkwood.

    Also on the list of changes, and an answer to the prayers of many LOTRO players, is the addition of shared storage space for accounts. This means that you no longer have to deal with mailing items to your alts; Jeffrey Steefel kept mum about whether or not this meant a new "bind on account" system, so no word on that yet, but having shared storage at all will be a boon. Currently, shared storage space appears to be limited to 50 items, though Mr. Steefel said this was likely to increase over time in a similar manner to purchasing further storage space for your character's Vault. [source]

Anything known about the new raid yet?

    Yes, though the burning question I am sure on everyones mind, radiance, has not been addressed- so no word on if and how much is required. The primary raid will be in Dol Guldur, and will feature a multi-boss culminating fight featuring both a battle against a Fell Beast (which is quite terrifying to see!) and, finally, the Lieutenant of Dol Guldur, second-in-command among the Nazgul. [source]

And finally...

    It was hinted that we should all make sure we are signed up for the Turbine Beta Rewards program. You can sign up over at http://myaccount.turbine.com/

I had been thinking we were getting book 9 then the expansion... but it appears that book 9 is part of it.

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Daf
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« Reply #6 on: September 04, 2009, 05:54:11 PM »

some skirmish info:

(from http://lotrovault.ign.com/View.php?view=CommunityArticles.Detail&id=18)
Quote
Siege of Mirkwood will be introducing twelve new Skirmish instances in addition to a pair of tutorial instances designed to introduce players to the system. Each of these instances is scalable on a number of levels: They each accept one, three, six, or twelve players at a time, with the deficit made up for by player-created NPC soldiers. Many of the instances are scalable by level; for instance, one skirmish which features an assault upon and defense of Weathertop will accept players from level 30 to 65. Each instance has nine optional challenges, each of which awards skirmish points -- more on those in a moment. These challenges are randomized, as are the enemies inside the instance (within certain logical limits, of course), so you will not likely have the same experience twice.

Jeffrey Steefel showed me the opening of one of these Skirmishes in which a number of NPCs have been locked within the Prancing Pony, and Sharkey's men are threatening to burn it down. Your job is to defend the Bree-town landmark. The Pony itself has hit points during this Skirmish, and you are awarded Skirmish points -- again, hang on a minute and I'll explain those -- based upon how well you defend the Pony. Let its hit points fall to zero and you fail your primary objective.

Now, Skirmish points: These are your rewards for completing your challenges -- primary and optional -- in each instance. They can be used to customize and advance your soldiers. Soldiers are quite customizable: You can assign them traits, just like a player character, and you can alter their cosmetic appearance. (Beardless dwarves appear to be off-limits, still! Drat!) The Skirmish point system will even be tied into MyLOTRO, where there will be leaderboards on which you can compare yourself to your friends.

At this point, you're probably wondering: If these Skirmishes are all over the game world, how much silver are you going to be spending on travel costs? Well, good news: none. In fact, you can enter a Skirmish from anywhere in the game world, as can your friends from their own locations in the game world. When you're done with the Skirmish -- each of them is designed to last thirty to forty minutes -- you will be transported back to your prior location in the world.

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Thromdor
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« Reply #7 on: September 04, 2009, 06:13:08 PM »

It all sounds great to me! Smiley
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Merkkin - (Alt) Man Hunter 60 - Explorer
Hundo - (Alt) Hobbit Burgler 30 - Jeweller
Amarlas - (Alt) Elf Lore-Master 35 - Scholar
Thromdor - (Old Main) Champion 57 - Weaponsmith
Thrommli - (Alt) Rune Keeper 35 - Woodworker
Thromkin - (Alt) Captain 35 - Cook
Daf
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« Reply #8 on: September 09, 2009, 06:38:15 PM »

a 20min video of an interview with Jeff Steefel dealing with the expansion, including 10min or so of in-game video (via shaky-cam)

http://www.tentonhammer.com/node/74019

one bit I hadn't seen elsewhere, is that LIs get a 4th relic slot that can only have a crafted relic in it.
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Thromdor
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« Reply #9 on: November 19, 2009, 11:50:26 AM »

More Mirkwood info:
http://www.lotrolife.com/jeuxonline_article/
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Merkkin - (Alt) Man Hunter 60 - Explorer
Hundo - (Alt) Hobbit Burgler 30 - Jeweller
Amarlas - (Alt) Elf Lore-Master 35 - Scholar
Thromdor - (Old Main) Champion 57 - Weaponsmith
Thrommli - (Alt) Rune Keeper 35 - Woodworker
Thromkin - (Alt) Captain 35 - Cook
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